Urban centers - Another special type of building.Pops working in these buildings contribute little to GDP and taxes per capita. The vast majority of the world's population starts the game "working" in subsistence buildings as peasants, and much of the game's industrialization process is about finding more productive employment for those peasants. Subsistence buildings - These are a special type of highly inefficient buildings that cannot manually be built or destroyed, but rather will appear anywhere in the world where there is arable land that isn't being used for another type of building.In general, buildings can be broken down into the following categories: Certain events can decrase construction efficiencyīuilding categories.Turmoil decrease construction efficiency in increasing severity.Certain state traits like mountains or deserts decrease local construction efficiency.If the trade unions are angry, work-to-rule will decrease construction efficiency by 15%.The road maintenance decree provides 10% construction efficiency.Having surplus Bureaucracy increases construction efficiency nationwide.Local construction sectors increase construction efficiency in the state, with more advanced construction methods providing more efficiency.There are numerous things affecting construction efficiency: So a state with +50% construction efficiency would need to use only 13.34 points of construction capacity to build at maximum speed. For example, if a state has +50% construction efficiency, then every 1 point of raw construction capacity provides 1.5 effective construction progress. At base construction efficiency, every point of raw construction capacity provides 1 effective construction progress. If the construction is not used, it is better to downscale construction sectors.Ĭonstruction Efficiency Ĭertain factors can modify the Construction Efficiency in a state, which makes each point of raw construction capacity contribute more or less towards construction progress of a building. In general one should always use the entire construction capacity outside of dire and temporary situations. However, the excess construction does not require any goods. Wages has to be payed regardless of whether the construction is actually used or not. Iron, steel, glass and explosives are required for more advanced production methods.Īny excess construction each week is wasted. Construction sectors uses wood and fabric as a base. When buildings are constructed, the construction uses pop labor and goods, and the costs involved are subject to market forces. They can be seen under Construction materials and Government wages respectively. The costs of running the construction sectors (both labour and materials) are the sole expenses when constructing. In a similar fashion, urban buildings (such as factories) are only limited by how many people can be crammed into the state, simulating the more densely populated nature of cities. For example, many production buildings are limited by locally available resources, such as arable land for agriculture or iron abundance in the case of iron mines. While, technically, there is no limit on the total number of buildings that can be built inside a state, different limitations placed on the buildings themselves (which are meant to simulate a sensible and realistic way for them to function) limit the states the player can place them in. Additional contruction will then be applied to the second priority in the building queue, then the third and so forth. Each building has a cap on how much effective construction progress can be made each week, typically 20. As a rule of thumb, factories require 450 construction, agricultural buildings require 150 and military buildings require 60.Įach week a country's produced construction are applied to buildings placed in the construction queue(s). Each type of building has a certain construction required to be completed. (the only exceptions are subsistence buildings and urban centers, which are built automatically).īuildings are located and built on the state level. Almost all buildings are directly constructed. This is handled on country level and used to construct the other buildings. The construction camp building from the infrastructure group produces construction.
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